This is due to Half-Life's complexity, mood, storytelling ability, and new multiplayer options. Valve's first title, the first-person shooter Half-Life, has become a household word with most gamers. They continue to hone their skills under the direction of Gabe Newell, cofounder of Valve Software. Now, some of the original Team Fortress designers are hard at work on a new project. Players had to learn how to balance those strengths and weaknesses to make their characters the best they could be. The modification focused on one thing and one thing only � the only way you'll win is by working as a team.Ĭharacter classes had distinct weaknesses and new abilities. The conversion that made the most impact, Team Fortress, brought added gameplay to the standard teamplay/multiplayer mode. Added levels, new and strange weapons, Total Conversions, and new character skins in short, Quake fans weren't just action-shooter fanatics, they were amazingly savvy gamers with a taste for creation.
Back in the early days of Quake, there were mods everywhere.